seta logfile 1
seta com_hunkMegs 192
seta com_zoneMegs 32
seta com_soundMegs 32
seta com_blood "1"
seta com_maxfps 76
seta cl_allowdownload 0
seta cl_punkbuster "1"

//graph settings
seta r_fullscreen 1
seta r_mode 4
seta r_gamma 3
seta r_picmip 1
seta r_picmip2 1
seta r_colorbits "16"
seta r_texturebits "16"
seta r_stencilbits "0"
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
seta r_swapinterval 0 // v-sync 0
seta r_intensity 3
seta r_mapoverbrightbits 2
seta r_overbrightbits 1
seta r_dynamiclight "0"
seta r_ignorehwgamma 1
seta r_dlightBacks "0"
seta r_subdivisions 24
seta r_inGameVideo "0"
seta r_ext_texture_env_add 0
seta r_lodcurveerror "250"
seta r_ignoreFastPath "0"
seta r_ignoreGLErrors "1"
seta r_roundImagesDown "1"
seta r_simpleMipMaps "0"
seta r_vertexLight "1"
seta r_allowExtensions "1"
seta r_flares "0"
seta r_finish "1"
seta r_lodbias "2" // 0 on high, 1 medium ja 2 low detail
seta r_lodscale "5"
seta r_drawSun "0"
seta r_fastsky "0"
seta r_ext_ATI_pntriangles "0"
seta r_ati_truform_tess "0"
seta r_ati_fsaa_samples "0"
seta r_ext_texture_filter_anisotropic "0"

seta cg_hudAlpha "1.0"
seta cg_muzzleFlash "1"
seta cg_brassTime "0"
seta cg_simpleitems "1"
seta cg_wolfparticles "0"
seta cg_gibs "0"
seta cg_shadows "0"
seta cg_marktime "0"
seta cg_coronas "0"
seta cg_showblood 1
seta cg_lagometer 1
seta cg_drawfps 1
seta cg_fov 120
seta cg_drawGun "0"
seta cg_drawCrosshair "5"
seta cg_crosshairHealth "0"
seta cg_crosshairsize 42
seta cg_reticleBrightness "0.7"
seta cg_popuplimbomenu 0
seta cg_drawCrosshairNames "1"
seta cg_drawCrosshairPickups "1"
seta cg_drawNotifyText "1"
seta cg_descriptiveText "1"
seta cg_drawTeamOverlay "2"

//OSP
seta cg_bloodflash 0
seta cg_bloodDamageBlend "0"
seta cg_drawWeaponIconFlash "0"
seta cg_drawReinforcementTime 1
seta cg_noAmmoAutoSwitch 1
seta cg_complaintPopUp 0
seta cg_autoReload 0
seta cg_useScreenshotJPEG "1"
seta cg_printObjectiveInfo "1"

seta mv_sensitivity "20"
seta demo_drawTimeScale "1"
seta demo_avifpsF5 "24"
seta demo_avifpsF4 "20"
seta demo_avifpsF3 "15"
seta demo_avifpsF2 "10"
seta demo_avifpsF1 "0"
seta ch_font "0"

seta cg_autoAction "0"
seta cg_announcer "1"
seta cf_wtopshots "0.8"
seta cf_wstats "1.2"
seta cg_crosshairPulse 0
seta cg_crosshairColorAlt "White"
seta cg_crosshairColor "magneta"
seta cg_crosshairAlphaAlt "1.0"
seta cg_crosshairAlpha "1.0"

//vms
seta vm_cgame "0"
seta vm_game "0"
seta vm_ui "0"

//NV fog off // never used this, but always had it (ATi rulz!)
//seta r_ext_NV_fog_dist "1"
//seta r_nv_fogdist_mode "GL_EYE_PLANE"

//movement settings
seta in_mouse "-1" // different feel for the mouse, not inverting
seta cg_bobup "0"
seta cg_bobpitch "0"
seta cg_bobroll "0"
seta cg_runpitch "0"
seta cg_runroll "0"
seta m_pitch -0.022
seta m_yaw 0.022
seta m_filter "1"
seta sensitivity 22.4
seta cl_mouseAccel "0"
seta cl_freelook "1"

//sniping settings
seta cg_zoomstepsniper 8
seta cg_zoomstepbinoc 8

//connection settings
seta snaps 40
seta cl_packetdup 1
seta cl_maxpackets 76
seta rate 25000
seta cl_timenudge -10

//Movements

bind MOUSE1 "+forward"
bind MOUSE2 "+back"
bind MOUSE3 "+sprint"
bind v "+moveright"
bind c "+moveleft"
bind ALT "+moveup"
bind SPACE "+movedown"

//Shoot

bind b "+attack"
bind d "+reload"
bind x "+zoom"
bind m "weapnext"
bind n "weapalt"
bind MWHEELDOWN "zoomout"
bind MWHEELUP "zoomin"
bind f "+dropweapon"

//Guns

bind 1 "weaponbank 1"
bind 2 "weaponbank 2"
bind 3 "weaponbank 3"
bind 4 "weaponbank 4"
bind 5 "weaponbank 5"
bind 6 "weaponbank 6"

//Misc

bind ` "toggleconsole"
bind ~ "toggleconsole"
bind a "messagemode"
bind s "messagemode2"
bind e "OpenLimboMenu"
bind g "+activate"
bind ESCAPE "togglemenu"
bind TAB "+scores"
bind SHIFT "mp_QuickMessage"

//Fxx

bind F1 "vote yes"
bind F2 "vote no"
bind F3 "ready"
bind F4 "notready"
bind F5 "vstr fpstoggle"
bind F9 "zoomin"
bind F10 "vstr demo_button"
bind F11 "vstr logtoggle"
bind F12 "screenshotjpeg"

//Classes

	//Lt
	bind DEL "mp_playertype 3;mp_weapon 3;echo ^7You ^7will ^7Respawn ^7as ^7a ^2Lieutenant ^7with ^7an ^3MP40/Thompson^7;say_team ^C-=^BLieutenant^c=-"
	//Sniper
	bind PGDN "mp_playertype 0;mp_weapon 6;echo ^7You ^7will ^7Respawn ^7as ^7a ^2Soldier ^7with ^7a ^3Mausert^7;say_team ^C-=^BMauser^c=-"
	//Pf
	bind PGUP "mp_playertype 0;mp_weapon 8;echo ^7You ^7will ^7Respawn ^7as ^7a ^2Soldier ^7with ^7a ^3Panzerfaust^7;say_team ^C-=^PPF^c=-"	
	//Medic
	bind HOME "mp_playertype 1;mp_weapon 3;echo ^7You ^7will ^7Respawn ^7as ^7a ^2Medic ^7with ^7an ^3MP40/Thompson^7;say_team ^C-=^BMedic^c=-"
	//Engineer
	bind END "mp_playertype 2;mp_weapon 3;echo ^7You ^7will ^7Respawn ^7as ^7an ^2Engineer ^7with ^7an ^3MP40/Thompson^7;say_team ^C-=^BEngineer^c=-"

//Spawnpoints

	//Barracks
	bind i "setspawnpt 10; echo ^1h4x^/@^1lower; say_team respaan ^1ala-^3tasan^7teelle"
	//Default
	bind r "setspawnpt 0; echo You selected ^4Default spawn side; say_team respaan Default m^13^7staan"
	//Axis Side
	bind t "setspawnpt 1; echo You selected ^1Axis spawn side; say_team respaan ax^11^7s mestaan"
	//Sniper Hill
	bind u "setspawnpt 100; echo ^0mORe^/@^0haxor; say_team respaan ^0mORe^/@^1haxx ^7mestaan"
	//Allies Side
	bind y "setspawnpt 2; echo You selected ^2Allies spawn side; say_team respaan all^11^7ed mestaan"

//Demo

bind "F10" vstr demo_button
set demo_button_1 "set demo_button vstr demo_button_0;set g_syncronousclients 1; wait ; record ;wait ;set g_syncronousclients 0 ;echo recording"
set demo_button_0 "set demo_button vstr demo_button_1;set g_syncronousclients 0; wait ; stoprecord ; echo stoprecording"
vstr demo_button_0